RulesSuper Z Wars
Super Fighters face the final towering Super Zombie in Super City

Victory protocol

GameEnd

The last Super Zombie starts the final round. One final sequence of turns decides who controls the strongest collection.

See the final round
Final-round triggerLast Super Zombie enters the battlefield

Final-round order

One final turn for everyone.

The triggering player finishes the current turn. Every other player then receives one final turn before scoring begins.

  1. 01

    Trigger

    The last Super Zombie enters.

    The moment the last Super Zombie enters the battlefield, the final round begins.
  2. 02

    Remaining turns

    Every other player gets one final turn.

    After the current player completes the triggering turn, each other player receives one final turn.
  3. 03

    Current player

    The triggering turn is their last.

    The turn in which the current player brings the final Super Zombie into play is that player's final turn. They do not receive another turn.

Determine the winner

Add every captured strength.

Add the strength values on every Super Zombie Token you collected. The player with the highest cumulative Super Zombie Token strength wins the game.

TotalSuper Zombie Token strength

Tie-breaker

Still tied? Fight it out.

Tied players roll their Attack dice against each other until one player earns a clear win.

Repeat combatVS

Until a clear winner emerges

Full combat rules remain active

Nukes and defenses are still in play.

All normal Combat Rules apply to the tie-breaker, including the use of Nukes and Missile Defense Shields.

Review Combat Rules →
The Nuke Power CardMissile Defense Shield Power Card