RulesSuper Z Wars

Battlefield protocol

CombatRules

Declare the target. Roll the Attack dice. Add every active modifier. Only the higher final total survives the fight.

Enter combat

Entering the battlefield

A Wild purchase wakes the horde.

Whenever a Wild Component Card is used to purchase anything, randomly choose one Super Zombie token and place it into the play area.

Review Component Cards →
Wild usedWild Component Card
A towering Super Zombie enters play in Super City

Four phases

Declare. Roll. Resolve.

Every fight follows the same sequence. The default roll is two Attack dice per combatant—four dice total—unless a special rule or modifier changes it.

  1. 01

    Declare

    Choose a legal target.

    Use your Move Cards and current Super Trait tier to determine which Super Zombie—or legal group of Super Zombies—you may attack.
  2. 02

    Modify

    Declare effects before rolling.

    Apply any effect whose timing requires a declaration before the Attack dice are rolled, including The Nuke.
  3. 03

    Roll

    Build both Attack totals.

    By default, roll two Attack dice for the player and two for the Super Zombie. Then add every modifier currently in play.
  4. 04

    Resolve

    Compare the final totals.

    The player wins only with the higher total. A lower result or a tie counts as a defeat.

Attack math

Build both totals.

Roll first, then add the bonuses that belong to each side. Compare only the final totals.

Attacking side

Player Roll

Default: 2 Attack dice. Then add:

  • +1per Armor Upgrade
  • +1per Momentum Upgrade
  • +1per Weapon Upgrade
  • +1per A.I. Chip
  • +5while controlling The Singularity
  • +Xfor any other modifiers in play
Defending threat

Super Zombie Roll

Default: 2 Attack dice. Then add:

+Super Zombie strength
The Nuke Power Card

Special combat rule

Declare The Nuke before defense rolls.

If an opposing player is targeted, that player must declare The Nuke before the attacking player rolls.

1The target may roll only one Attack die. No modifiers count.
Review Power Cards →

Final comparison

Resolve the fight.

The player must finish with the higher Attack total to win.

Higher total

Win

Collect the defeated Super Zombie token.

Lower total or tie

Lose / Tie

Discard one Upgrade of your choice. You cannot conduct a subsequent attack unless you have the Alpha Indestructible 2.0 Super Trait.